Unreal Engine has undeniably transformed the gaming industry with its powerful tools and features, available to every game developer at no cost. Today, Unreal is the most popular game engine among both big studios and indie developers. However, something about Unreal Engine makes me feel like it is actually detrimental to games. But how?
The Real Problem with Unreal Engine!
While it is well-known that Unreal Engine is free and offers a multitude of features for game developers, when it comes to performance, Unreal Engine lags significantly behind other game engines. Most games built on Unreal Engine suffer from terrible performance, graphical glitches, and bugs. Even average-looking games on Unreal Engine demand high-end system requirements. Take the recently released Marvel Rivals, for example. This game doesn't look particularly visually appealing yet requires a GTX 1060 to run. Remember, a GTX 1060 can effortlessly run visually stunning multiplayer games like The Finals and Call of Duty: Modern Warfare 2019, but when it comes to Marvel Rivals, the game looks like a PS3-era title but plays like a next-gen game that demands enormous computing power.
And it's not just Marvel Rivals, there are numerous other games built on Unreal Engine that exhibit similar issues. Examples include Redfall, Lords of the Fallen 2023, The Callisto Protocol, Black Myth: Wukong, S.T.A.L.K.E.R. 2, Remnant 2, and many more. Most Unreal Engine games are poorly optimized, and this trend is increasing year by year, making your hardware feel outdated prematurely.
While sometimes it is the developers' fault for not optimizing their games properly, the fact remains that almost every other game built on Unreal Engine is poorly optimized. This is why I believe Unreal Engine is killing games—not visually or gameplay-wise, but performance-wise. Unreal Engine is indeed detrimental to games.
By the way, what's your take on this? Do let us know in the comments section below!
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