Onimusha: Way of the Sword – Our Demo Experience on PS5

Onimusha: The Way of Sword 

Recently, I tried Capcom’s upcoming action‑adventure game *Onimusha: The Way of Sword* on my PlayStation 5. Normally, I don’t spend much time on demos, but after hearing from many people that this game looked promising, I decided to give it a shot. The demo was around 11–12 GB in size and offered 40–50 minutes of gameplay, including combat, boss battles, and exploration of its world. I played through the entire demo, recorded it, and now I’m sharing my impressions.


Story and Setting  

The game puts you in the role of the legendary swordsman Miyamoto Musashi, who faces a demon named Genma to save Japan. Whether he succeeds or not will be revealed in the full release. What stood out immediately were the high‑quality cutscenes, cinematic in feel and a hallmark of Capcom’s storytelling.



Gameplay and Comparisons  

Gameplay felt reminiscent of 'Ghost of Tsushima', with the key difference being battles against demons instead of humans. While 'Ghost of Tsushima' is open‑world, *Onimusha* follows a linear structure, focusing heavily on story. The combat is brutal, with impressive takedown animations, lethal finishers, and smooth mechanics that give weight to the character’s movements, something I found missing in 'Ghost of Tsushima'. Stealth mechanics are present, allowing you to take down enemies from behind, and supernatural powers like Oni transformation add variety to swordplay.


Combat Features  

- Supernatural speed boosts combat and movement.  

- Charm enhancements improve abilities.  

- Weapons can be upgraded and customized with skins.  

- Environmental objects can be used as shields or weapons, adding tactical depth.  

- Enemy variety keeps battles fresh and challenging.  

Overall, the ragdoll physics and weighty feel of combat make encounters immersive and satisfying.


My Opinion

I genuinely enjoyed the demo. While I love open‑world games, some titles shine in a linear format, especially when story takes center stage. Having played older "Onimusha" games over a decade ago, this demo felt like a strong continuation of the franchise.  

That said, the pricing feels steep. At ₹4,500 for the base edition of a single‑player linear game, I don’t think it’s justified. A fairer price would be closer to ₹3,000, with premium editions around ₹4,500. My recommendation: don’t pre‑order. Wait for a sale where the price drops by ₹1,000–₹2,000 before buying.


Final Thoughts  

Despite concerns about pricing, the demo impressed me with its cinematic storytelling, brutal combat, and immersive mechanics. If you own a PlayStation, Xbox, or PC, I highly recommend downloading the demo, the 11–12 GB experience is absolutely worth it.  

I’m excited to try the full version when it releases in September, and I’d love to hear your opinions if you’ve played the demo too.


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